News & Updates
dangle by design
April 26, 2018
So let’s talk about how the “coaching” you receive is actually screwing you up.
Do you ever notice that the players who dangle when they’re young – can dangle when they’re older? And how stay at home defensemen usually remain stay at home defensemen?
This usually looks like something called “natural talent”. But how do you get under the hood, jiggle things around, and rewire a player to unlock their “natural talent”? Or is that even possible?
It helps to know that we humans aren’t much different than sea cucumbers. By that, I mean that we move away from pain and towards pleasure. (I think sea cucumbers do that, don’t they? I’m not bothering to look that up because I think it is a funny analogy.)
Basically, if you do something, then get a reward – you get a hit of dopamine. This FEELS good. Then your brain says, “Oooohhh, how can I get more of that?!?!?”
Let’s say you stickhandle through some cones and you get it just right – you get a hit of dopamine and it feels good.
The FEEL GOOD from dopamine serves a purpose. It helps your brain link your movement with the reward of getting the puck through the cones.
Then the brain goes: Oooh, I like that! How can I get more? LET’S DO IT AGAIN 🙂
And so it happens again. And again. And again.
Before long, you’ve done 10,000 reps. Because it feels SO DAMN GOOD. Because it’s INEVITABLE!
A young hockey player picks up a stick. They move in some random and chaotic way. And then something cool happens. Everyone starts cheering!!!
Brain: WOW, THAT FEELS GOOD. I WANT SOME MORE OF THAT.
The young player moves around again. Trying random shit. And boom! Everyone is cheering again!
Brain: Hmmm… that feels good again. It seems that when I move my legs this way and my arms that way, everyone cheers! Maybe I’ll do that again!!!
This cycle repeats again and again until the young player is a young adult and playing professional hockey.
Stopping Natural Instinct
Think. Analyze. Fear.
Period. End of Story.
Thinking Is An Illusion
As mentioned, thinking is basically an afterward explanation for behavior.
Ever wonder why McDavid and Crosby can’t explain their success? Why Gretzky SUCKED as a coach?
Their decisions are instinctual. Literally.
When the brain sees a hockey pattern that it recognizes, the brain pathways fire automatically. Why? Because there is a strong connection between the pattern, action, and reward. In short: it feels good. We call this a NeuroLink.
Feeling Bad Is The Enemy
A young player picks up the stick and puck. They try to deke. They lose the puck. Then a “helpful” coach tells them, “don’t lose the puck.”
The player is afraid to disappoint the coach. So the player fears that situation. They stay away from that situation. End of story.
Thinking Is Also The Enemy
When you stop and think ….you literally stop….and then think.
“Thinking” is a sequential process. You think one thought. Then another. Then another. Slow. Deliberate. Process.
Your unconscious mind processes thousands of stimuli at once. Automatically. Smoothly.
Learning to Deke By Thinking (Ya right!)
Going into a deke situation by THINKING usually works like this:
Brain: I’m gonna do this. Oh. There’s the poke check. Oh. Now I don’t have the puck. Damn.
The Strategic Use Of Randomness
When you start a new task, it’s helpful to be as random as possible. This concept is explained in the book Algorithms to Live By.
For example, if you are searching for your favorite food, you’ll find a “more favorite” (optimized) food by sampling randomly rather than by narrowing your selection early.
Let’s say you think your favorite food is grilled cheese – so you only sample grilled cheeses – you will find your favorite grilled cheese. But it might not be your actual favorite food. (This is called a local maxima.) If you sample randomly at the beginning by trying some grilled cheese, some steak, some vegan options, some pizza…you might end prefering a middle of the road pizza more than your favorite grilled cheese. (This random sampling allows you to find the global maxima of your food preference curve.)
The Ego and Fear Of Failure
Logically, you should sample as many movement experiments as possible early on. If you move around randomly at the beginning – eventually your brain is gonna fire you some dopamine. And then it feels good. You associate the pattern, action, and FEEL GOOD – and then repeat again and again.
Even though this is the optimal solution – most don’t do it. Why? Because of fear of failure. The ego doesn’t want to look silly.
If you’re gonna be random at first, 99.999% of the time you’ll screw up. That’s guaranteed.
If you don’t have fear of failure, you can fail early and often by doing random-ass shit. Over time, your brain will make connections by feeling good with success, thus honing your reactions. If you have the stomach to handle embarrassment, rejection, and mistakes – then you can get to this point.
Don’t Think. FEEEEEEEEEL.
You cannot think your way to the NHL. I know this because I tried. And it didn’t work.
What you can do though, is put yourself in a position to learn through feel.
For example, you can study the movement of the puck on a player’s blade when they stickhandle. Then you can test how that feels. When it feels great, you get that hit of dopamine, and then start the process of mastering the feel…urgh…I mean skill. Through repeition.
This is what I mean when I say: Once you feel it, you can’t unfeel it.
Learning Through Feel
Let’s use the Dangle as an example. I noticed that Crosby always Dangles by moving the defender one way, then taking advantage of his stick momentum and going the other way.
If you look deeper, Crosby usually moves left, then reacts to the stick movement of his opponent. If it comes out at him, he goes under the stick and across. If it sweeps across, he pulls the puck towards his body and then across.
He sets it up with lateral movement across the opponent. Either with crossovers or a hip scissor.
Then when the defender swings his stick, Crosby allows his reactions to take over.
He doesn’t consciously think: “Oh, his stick is swinging this way, so I move that way.”
Instead, his brain is literally wired to FEEL good selecting the drag when he sees the cue to drag – and curl when he sees the cue to curl.
How to Learn Through Feel
Players who learn through feel have two things:
- The Mechanics Platform
- The Mindset
The Mechanics Platform is a sliding scale. As your mechanics improve, your platform raises. You stand on top of the platform to do things.
The Mindset includes a willingness to fail, and a desire to experiment.
Adjust the Mechanics Platform
When we talk about “Progressions and Regressions” (boring name) – we talk about adjusting the Mechanics Platform. Remember that learning through feel requires an instinctual reaction to an opponent’s cue. Let’s look at the Crosby Curl vs Drag example. This decision only has two options. So Crosby’s brain needs to hold both motor programs at the same time. And then fire the correct one.
If Crosby’s brain only holds one motor program, how could he ever make this “decision”? He’d be deciding between something he can do and something he can’t. You don’t call one option a decision.
In this case, we’d “Regress” or Lower the Mechanics Platform. We teach Crosby the pattern he’s missing. Once he’s proficient, we introduce the decision again. Then we let him learn which “decision” to make through FEEL.
The Movement Hypothesis
Rather than consider our knowledge of human movement as fixed, we should assume that evolves. I used to believe that I needed to come across as an expert and project that I knew everything about movement. But that is utter baloney. And any coach who says they’ve “figured it out” has decided that they don’t want to grow anymore. I decided to keep growing. So I declared myself a non-expert. I view myself as a tinkerer instead.
This view of the world suggests that Hockey Wizards likely have optimized mechanics. Once we have basic skills mastered, we can use their mechanics as a hypothesis to test. We aim to imitate their mechanics on certain movements. If it feels good, we keep doing it. Once felt, it cannot be unfelt.
If the movement hypothesis doesn’t FEEL GOOD, we might not be getting it. It doesn’t mean that’s it is worthless. Perhaps our Mechanics Platform isn’t high enough yet. We come back to it when it feels right.
If you improve the quality of your movement hypotheses dramatically increases your progress. And your confidence.
I can’t tell you how many times I tell players: Why not try the opposite?
Everyone says bend your knees? What happens if you don’t?
Everyone says lean on your stick? What happens if you don’t?
Everyone says push when you skate? What happens if you don’t?
I take opposing positions to common hockey cues so that players feel more freedom to experiment. I guess I’m lucky that it works so damn well.
Dangle By Design: The Mechanics Behind The Magic
Is it possible to learn how to Dangle by Design? The answer is yes. How do I know? Because I taught myself. Right in front of your eyes. Watch my YouTube channel to see how I did it.
I took the exact same approach that I outlined in this article.
- Develop Movement Hypotheses from Crosby
- Test Movement Hypotheses
- Master the Mechanics through feel
- Slowly Raise the Mechanics Platform with progressive drills designed to introduce the right feel-based decision making
If you’d like to know what I learned on this journey, you can read my 5 Part Dangle by Design blog series starting here.
If you’d like to see the exact, step by step, video breakdown if my progressive drills, that is available to members here.
And if you have any feedback, suggestions, or questions, please email me: [email protected] because I’d love to hear from you.
Thanks for reading today.
April 13, 2018
Decision-making is an illusion.
In talking with a former professional quarterback, he told me, “The decision has already been made for you – you just react.”
In Part 1, we discussed the idea of action vs reaction. Read that here.
So what does this mean? And how does this relate to the setup?
Here is the setup:
The first part doesn’t matter. It’s variable. Crossovers, c-cuts, shuffles, 10&2…doesn’t matter. Speed probably does matter.
The second part matters a lot. Because this is the part of the pattern that allows for dangles.
The second part of the pattern is: Cut across the defender’s body on the diagonal angle, from one side of the body to the other.
See that pattern here.
Now, this is where action vs reaction comes into play.
You make the decision (action) to go across the defender’s body on the diagonal.
Your mechanics and pattern need to be sound so that you can go left or right. You must be able to do:
- Anchor Left and Right (The above two examples are an anchor to the right)
- Soft Hip (The above two examples are a soft left hip – going from wide to narrow to step around the defender)
Then you react to the defender’s stick and body momentum. If they go too far to the left, you go right. If they go too far to the right, you go left. This is the part of the dangle that you don’t pre-plan. You simply react that what you see and feel.
This leads us to the Mindset Of The Dangler.
You may have heard me mention the power of humility, being wrong, and getting embarrassed on the podcast. This is extremely important if you’re going to take the next step to adopt the Mindset Of The Dangler.
I hypothesize that most “learned reactions” in hockey are conditioned responses. Yes, like Pavlov’s dogs and rats in a maze. That kind of conditioning.
In particular, operant conditioning.
In operant conditioning, you take some sort of action, then get a reward. If the reward is positive, you get a dopamine boost. This feels good. And this begins the wiring process in your brain.
What exactly wires? The link between the opportunity, action, and result.
The more you fire this pathway, the more it wires together. What fires together wires together.
We call these “NeuroLinks”.
Here’s where the Dangle Mindset falls apart: If you’re not willing to put yourself in a reaction situation because you don’t trust your instincts and you don’t want to fail – you can never create these conditioned responses. Your bag of flesh known as a body needs to experience many situations until it happens upon the right combination of movements that triggers the right chemical response. So you literally have to flail, in about 1000 different ways, until your body accidentally stumbles on the right combination of flailing. If you repeat that right combination enough times, you form a strong NeuroLink, and your brain pathways wire together. Then you get consistent results. A bonus is that it feels good!
Anyone who can skate can get the setup right. This is the action portion of the dangle. The Decision portion of the dangle.
Anyone can practice the mechanics. Get them perfect. That’s simple.
Anyone can read the stick momentum and the body momentum. Also simple.
But few have the balls (or lady balls) to put themselves in a reaction based situation – where they trust their instincts and let their body learn unconsciously. Because they are afraid of looking stupid. And yet, that is the most important part of the dangle.
Don’t confuse willingness to fail with wanting to fail. Or willingness to be embarrassed with wanting to be embarrassed. No one likes those things. But some people learn to love the pain. Because they associate that pain with growth.
Frustration, anger, guilt, blame – these emotions do not work in the Dangle Mindset. Because they restrict you from trying again. From flailing and failing in new and creative ways. A desire to seek out this type of punishment and turn it into something you crave is the mindset of a Dangler. And over time, as your body creates those connections, it automatically wires the right pathways together. You just have to get out of your own way and let the learning occur naturally.
Please take into account that there is a time to practice these reactionary instincts. And a time play it safe. Off-season. Practice. Fun games. These are the times to hone your instincts.
Game 7 OT? Probably not the time. Stick to what you know your instincts are already good at.
So, to finish off the Dangle By Design Series:
- The setup includes a variable entry pattern
- Cut diagonally from one side of the defender’s body to the other
- As you cut diagonally from one side of the defender to the other, be in a position (mechanically – called “Still Point”) to go left or right to that you can react to the defender’s movement
- Master the Crosby Curl
- Master the Kane Drag
- Master the Anchor
- Master the Soft Hip
- Read the cue of stick momentum
- Allow yourself to react to the movement of your defender. It’s too fast to pre-plan this. Let your instincts take over.
- To develop your reactions and instincts you must be willing to fail many times until your brain wires itself together naturally
- The only thing holding you back is your ego (humility, willingness to fail, willingness to be embarrassed)
I hope you enjoyed this series. I enjoyed writing it and learned a ton. Would love to hear from you – please tell me what you learned and what you think I overlooked. Coming up next is the Dangle by Design Course – which will be the step by step video lessons to teach you how to do this. If you’d like a sneak preview of it, make sure to sign up for the Train 2.0 Membership.
Thanks for reading,
March 28, 2018
We broke down the Dangle into the Four Part SEEE Formula:
We explored the entry tactic of exploiting stick momentum. Today we look deeply at how the best in the world exploits stick momentum: Sidney Crosby.
In this video from xXLaflammeXx, we see a great compilation of Crosby’s Dangles. Their distribution looks roughly like this:
- 60% Forehand to backhand dekes
- 20% Backhand to forehand dekes
- 20% Tips/Chips past the defender
The low hanging fruit is the forehand to backhand deke. So let’s examine the NeuroLinks and Mechanics.
The reason I use Crosby is thanks to xXLaflammeXx compilation. It is a complete data set of successful dangles – from a guy who isn’t really known for dangling.
Exploit Stick Momentum: When Crosby approaches his Dangle Victim, he moves the puck to the left – within reach of the DV. As the DV reaches or swings, Crosby continues moving the puck to the left. As the DV fully commits to the reach or swing, Crosby moves the puck using the “Crosby flick” to move the puck to his backhand.
Entry Tactic: Sometimes Crosby dekes backhand to forehand – to get the defender to open up the forehand to backhand (which is his bread and butter). So the initial backhand to forehand deke is bait. So this is part of the entry.
Going forehand to backhand, Crosby always does a version of what we’re calling the Crosby Flick. (We’re already in the process of adding the Crosby Flick to the Kane Stickhandling System.)
As the puck moves from right to left, he allows the puck to also travel forward. This creates an arc like so:
You often see defensemen swing or reach at the heel of Crosby’s stick. But the puck starts at the midblade, and then travels to the toe of his stick. As the defender swings his stick at the heel, Crosby rolls the puck off his toe. The flick seems to weight the puck correctly so that it doesn’t jump in the air, or get too far away. It matches Crosby’s momentum from left to right and forward.
After the flick, Crosby lets his stick follow the puck – but not too closely. I’m assuming this so that if his stick is knocked, it won’t knock the puck off its perfectly weighted trajectory. (Damn you’re good Sid).
In order for this to work, the defender must generate stick momentum towards where you place the puck. Your timing and placement need to keep the puck out of range until the defender commits their stick momentum. Once committed, you use the Crosby Flick to move it to your backhand.
Sometimes, the defender will swing or reach at the toe of your stick instead of the heel. In this situation, you need to be ready to do what we call the Kane Drag. We show you how to do this in the Kane Stickhandling system course.
Data, 80/20 and Avoiding Bias
The reason I think that there are less backhand – forehand dekes in this compilation is because a backhand > forehand deke doesn’t usually “Dangle” the defender. Usually, this type of deke gives you time and space, but doesn’t actually beat the guy. Crosby might use that deke all the time, but it doesn’t show up in a compilation like this. So when I say that the low hanging fruit to learn how to Dangle is the forehand > backhand, that is representative of this sample of dangles. But that may not represent all of Crosby’s dekes. He may use the backhand > forehand much more than we realize.
Nevertheless, if Dangling is your goal, I think we’ve found a pattern and formula. I think you see the mechanics and the NeuroLinks. And if you’d like to learn those mechanics in-depth, you can check them out in the Kane Stickhandling System.
TLOG Day 1
In case you’d like to see how my training is progressing, here is a Training Blog (TLOG) video I did. You can see it here.
Thanks for reading today.
March 27, 2018
This is Part 2 of the Dangle by Design Series. Please read Part 1 to get caught up on what’s going on before you read part 2.
Today, we deconstruct the Dangle. And then we talk about exploiting the momentum of the stick.
The Four Parts of the SEEE Dangle Formula include:
- The Setup
- The Entry
- Exploit Opportunity
This is your route towards your dangle victim. Straight on? Crossovers? Hip Scissors? Shuffle Steps? Could be anything. (Hint: Straight on does not work too good.)
Here you engage your dangle victim. In most dangles, this involves a present to bait tactic (Read Part 1 to learn what Present to Bait means). How and where you present to bait matters a lot here. And it follows a pattern for successful dangles. You MUST be a master of the 5 Transition Tricks in order to properly enter on your dangle victim.
A successful entry looks like:
- You dictated your DV’s stick momentum and/or their body momentum
- You didn’t get poke checked
If the successful entry conditions are met (dictate momentum and no poke check), then you exploit your DV’s change in momentum to create space for yourself. You must have hand-foot rhythm and you must master the 5 Transition Tricks to fully exploit the opportunity that you created.
After you successfully exploit the opportunity you created, you need to protect the puck through hip wall, and have at least enough speed to maintain that gap you created. This means having good puck protection mechanics, and good transition skills.
Entry & Exploitation: The Stick
The first domino to fall is Stick Momentum Exploitation. We talk about turning heels and changing body momentum. But I believe that the most important opportunity to exploit is stick momentum.
When mastered, you should at least be able to avoid poke checks. You might not be able to get around people (escape) – but you won’t get poke checked.
There are three ways to exploit the momentum of the stick:
- Exploiting the reach
- Exploiting the swing
- Combination of both (these are the ones when the jock/jill strap really hangs off the rafters)
Entering To Exploit Stick Momentum
Upon engaging your DV, the puck needs to be in a place to bait the DV into swinging or reaching. Too far: no swing or reach. To close: poke check. Just right: swing and/or reach.
Exploiting Stick Momentum
If you entered with the right positioning, then you know a swing or reach is coming. As that swing/reach comes, the puck needs to be in a position on your blade to exploit that momentum. If your DV swings from right to left, you’d better be ready to move the puck left to right – into the open space. If your DV swings left to right, you’d better be ready to move right to left.
Mechanics: Kane Stickhandling System
In the Kane Stickhandling system, we teach players to handle the puck on the heel, then use their wrists to roll the puck down the toe for movement. During your entry, the puck needs to be handled at the heel for two reasons. 1: The puck sometimes needs to be pushed/rolled forward before going left-right and 2: The roll from heel to toe is a smaller mechanic to move the puck than moving your whole arm (maximization through minimization).
If you’d like to see the Kane Stickhandling System, it is available here.
The Foundation Of Dangles
My hypothesis is that stick momentum exploitation is the foundation of the dangle. Many of you know that I look for movement variants and movement invariants. What things always stay the same? And what things change based on the situation? I call those invariants “Movement Principles”.
I honed in on the Stick Momentum Exploitation as an invariant. In situations where stick momentum exploitation does not occur – I’d suggest that that is not a dangle (deke). Instead, I’d suggest that that is a better angle, better speed scenario. And that does not constitute a dangle.
I’d suggest that the setup and escape influence the size of the dangle. They are the variables. But stick exploitation is invariant: the principle behind the dangle. In my next posts, I evaluate my ideas after testing in practice and discuss using the setup and escape to increase the “size” of your dangles.
Don’t Create > Document
The reason I’m able to generate so much content so fast is because I don’t create. I document. You get to see this process unfold in real time. And you are involved in the process with your feedback, observations, and suggestions.
Are my ideas supported by video evidence? Do they work in real life? These are the things I want to know. Please send me an email because I’d love to hear what you think: [email protected]
P.S. If you’d like to join the conversation with the members, you can do that here, because we take these concepts to another level.
March 26, 2018
There is not enough information about dangling. For example, here’s what I learned about Dangling from 1990 to 2010:
- There is a forehand fake
- There is a backhand fake
- There is a fake shot/fake pass fake
- And there is a head fake
- There is a toe drag
- And….that’s it….
Then Darryl Belfry came along and rocked my world. Turning toes! Forcing switches! Wow! What concepts!!!
Seriously ground breaking.
For context, my strength as a player was speed and physical strength. I just burned players with speed and then overpowered them. Until I couldn’t anymore…
Around 2010 onwards I started exploring this concept known as “Hockey Sense”. So, I started to understand things like manipulating momentum. Creating lanes. And reading my opponent.
I’m happy to say that I’ve gotten quite good at deking as a defenseman now. I can read a forechecker pretty well, and usually manipulate them to create a lane or get around them. I’d say that I was pretty good at this at the professional level. I’d give myself a 7/10 rating during my last season.
That said, I’d say that my ability to deke on a 1on1 as a forward is quite poor. At the professional level it was a 2 or 3/10. Like I said, as a younger player, I would simply burn people wide. But then when I couldn’t do that anymore, I defaulted to passing.
This blog series is part of my systems approach. My intention is to put my ideas about Dangling and Deking into this article – then get feedback from smart people to adjust my approach until I generate the results that I want. Then, I document the path I took, removing the time-wasting stuff, and put it into a course for players who want to learn it 10x faster than I did.
I operate under the assumption that Sidney Crosby, Datsyuk, and Connor McDavid aren’t filled with Magic Dangle Dust. That their brains read cues, anticipate movement, and exploit patterns that generate results. If they do it – anyone should be able to do it. It will take time and repetition – but unless you believe in Magic, it should be possible.
To ensure that what I’m teaching is ecologically valid (works in real life) – I’m going to teach myself as I develop my ideas and share it with you. I did this once with the Patrick Kane challenge. It’s uncomfortable – but I realized that anyone who is giving advice should also follow it. If I’m going to give advice, I need to put my skin in the game and show my results. Otherwise, you are exposed to the hidden risks of my advice – and I am not. If I can’t teach myself to Dangle by Design, I shouldn’t be teaching it.
This might sound risky, but it’s the right thing to do. When I took advice from coaches who didn’t have skin in the game – I got the wrong advice. I’m not searching to impose my ideas on hockey – I’m hoping to expose the truth. The methods that generate results for players. Once we narrow in on the method that generate results, then repetitions count towards your progress. I hate seeing players wasting their time. It literally makes me sick.
Some of you might be thinking that Scientifically breaking down Dangling and Deking is a bad idea. It might be. Who wants mechanical, thinking, dekers. Doesn’t that take the soul out of the game? I argue the exact opposute
Here, we get into the meat of the post: The Science & Art of The Dangle
Hockey is a complex sport. Aspects of the game that should require detail get overlooked. But. that’s okay. Because today we fix that.
My cousin is an Olympic level fencer. I attended his class the other week. I was intrigued with how deeply he thought about deception, spacing, timing, and acceleration. He’d tell me things like:
- Maximization through minimization
- Presenting the blade to bait vs kill vs Trojan horse attack
- Reaction vs action
- Fencing is a game of acceleration not speed
I’ve NEVER heard a coach talk about deking in this much detail. BUT ITS EXACTLY THE SAME THING!!!
Maximization Through Minimization
A fencer seeks to make the biggest impact with the smallest change. For example, if you feint at an opponent, your goal is to exploit their reaction. To take advantage of your opponent’s movement, you need to use the smallest movement to trigger their reaction. Otherwise, you leave yourself exposed. Maximize your opportunity with the smallest amount of movement.
In hockey, you want to use the smallest movement possible to trigger your opponent. It’s a similar concept.
Presenting the blade to bait, kill, or Trojan horse attack
In fencing, sometimes you want to feign an attack to get your opponent to react. If you can anticipate his reaction, you exploit that.
When you present to kill, you know that your movement is faster, more precise, and stronger than your opponent. You know that there is nothing your opponent can do. So, you present what you are going to do, then do it. If that movement is indeed faster, more precise, and stronger, it will win every time.
Getting to a Trojan horse attack, you usually need to present bait 2-3 times. In this situation you present your blade, and your opponent doesn’t react. You make the movement larger and larger, acclimatizing your opponent to your bait. Then you go right down main street and hit your opponent with the exact movement you were baiting them with.
These three patterns apply directly to hockey.
Present to bait is when you place the puck in a vulnerable position getting an opponent to swing or reach at it. Then you exploit their change in momentum.
Present to kill is when you know that you have more speed, better momentum, or a better angle. You know what you’ve got and you take it.
Present to Trojan Horse is when you’ve used the same move on a defender once or twice and they didn’t bite – so now you exploit their non-reaction.
Reaction vs Action
Reaction is a natural instinct type of movement. There is no forethought. Just movement. Reactions are faster, but less predictable. Unless you’ve practiced them and you have the right mindset.
Action (or decision) is a conscious decision to move. Actions are slower, but usually provide a predictable response. If you are smarter than your opponent tactically, you can use Decisions to manoeuvre them into vulnerable areas. We call these NeuroLinks.
Sometimes players use Decisions to move themselves into situations where they know that their reactions win.
I think a good example of this is Belfry and Kane’s relationship. Kane obviously has great natural instinct. And Belfry points out the tactical decisions that Kane should make. Action and reaction working in harmony.
Fencing (And Hockey) Is A Game Of Acceleration – Not Speed
As mentioned, my strength as a hockey player was speed. I could go way faster than everyone. But change of speed wasn’t my thing until about 2011 or 2012. Acceleration is change of speed.
My cousin mentioned that acceleration is a variable in a couple of areas. Notably Maximization through Minimization and “Energy”.
Acceleration and Maximization through Minimization
Speed change is a fake. Let’s say that you have 5 gears. And you go from gear 1 to 5. A couple things happen. First, the speed change takes a ton of energy. Both mental and physical. So, it is not efficient. Second, the speed change does not invoke a response from your opponent because it is obvious.
Acceleration and Energy
If you’re at a constant speed, your energy never changes. You might not think this matters – but players who vary their energy can be efficient, and manipulate the energy of their opponents.
For example, when you have hard energy, you are focussed on one thing. Both visually and tactically. When you have soft energy, you are scanning your environment – not specifically focused on one thing. Your mind is relaxed, open, and sensing. Constant hard energy burns you out. Constant hard energy has you too relaxed to do anything.
Thinking of energy masters, Lionel Messi comes to mind. He seems to be low energy, and almost lulls his opponent into matching his energy level, then exploits it at the last second.
How to Learn This The Fastest
I apply Tim Ferriss’ methods for accelerated learning to everything in hockey. I think that this focus is a competitive advantage for Train 2.0 and our players – because we are the best in the world at applying this method to hockey. The Four Parts of Tim Ferriss’ DiSS Method for Rapid Learning are:
Here I explain the process if you’re not familiar with it.
- Deconstruction: Reduce the complex aspects of the skill or pattern to simple components
- Selection: Select the 20% of those components that generate 80% of the results
- Sequencing: Learn those 20% of components in the right order to keep yourself in flow (Correct challenge:skill ratio)
- Stakes: Put social pressure on yourself – or find some way to make yourself accountable
Here’s how this is gonna work:
- We are in the process of deconstruction right now. Taking each part of the deke apart, figuring out what it is, and then giving it a name.
- Selection: Once deconstruction is finished, we will look for in-game patterns to see what 20% is used in most dekes.
- Sequencing: I’m world-class at layering simple skills to create a complex skill. But my trick is the first time around (with me) I’m much slower. That’s why I’m much faster at creating the sequence for my players the 2nd, 3rd, 4th, millionth time around. I’ll take myself through the tinkering so you don’t have to go through it.
- Stakes: That’s what I’m doing here. I’m placing social pressure on myself to improve my dangling and deking.
I realize that this article went much longer than it should be. So, if you got to this point, thank you for reading. I’ll see you in the next parts. Until then, please email me your thoughts. I’m interested in feedback on my approach, NHL patterns you’ve seen, and your suggestions for resources. [email protected] Look forward to hearing from you.
P.S. I’m really open about sharing my journey and process. And if you’re looking for an in-depth “How To”, including how you can learn to Skate, Shoot, and Stickhandle 10x faster, you can find that in the Members Area.